#include "stdafx.h"

#pragma once

#include "GameState.h"

//The Scene contains the rendering and logic, and makes them talk to each other :)
namespace Ogrity{
	class Scene{
	public:
		Scene(Ogre::Root root);
		void updateState(float deltaSeconds);
		void render();
	private:
		boost::shared_ptr<GameState> m_gameState;
		Ogre::SceneManager* m_sceneMgr;

	};
}